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wishvane

How many copies did Airport CEO sell?

Estimated copies sold
≈ 206k–334k
$1.4M–$3.8M after Steam's cut $2.6M–$5.8M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Airport CEO out and predicted the genre from its 8 similar games. Every figure here, including Airport CEO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 109k–10.5M
best case 24.7M (BeamNG.drive)
The Sandbox genre

6 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 109k–10.5M copies
≈ $1.3M–$132.8M after Steam's cut
from ~21k reviews
Best case
≈ 18.8M–30.6M copies
BeamNG.drive · ≈ $129.2M–$347.5M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Management (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2015 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Transport Fever 2
2019
Est. copies
≈ 924k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
NEBULOUS: Fleet Command
2022
Est. copies
≈ 104k–169k
SteamSpy 200k–500k
Est. revenue
$856k–$2.3M after Steam's cut $1.6M–$3.5M before the cut
$29.99
4k reviews
Very Positive
StrategySpace
Factorio
2020
Est. copies
≈ 6.1M–10.0M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$59.0M–$158.5M after Steam's cut $107.2M–$243.9M before the cut
$35.00
232k reviews
Overwhelmingly Positive
AutomationBase-Building
Transport Fever
2016
Est. copies
≈ 433k–704k
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Solargene
2026
Est. copies
≈ 20k–33k
SteamSpy 20k–50k
Est. revenue
$195k–$523k after Steam's cut $354k–$805k before the cut
$34.99
843 reviews
Mostly Positive
Early AccessColony Sim
Rocket Science
2020
Est. copies
≈ 5k–8k
SteamSpy 100k–200k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$19.99
175 reviews
Very Positive
SpaceExploration
Cities: Skylines
2015
Est. copies
≈ 13.5M–21.9M
14x vs typical
SteamSpy 10M–20M
Est. revenue
$111.2M–$298.9M after Steam's cut $202.2M–$459.9M before the cut
$29.99
291k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.