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How many copies did Madville+ sell?

Estimated copies sold
≈ 648–1k
$533–$1k after Steam's cut $969–$2k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Madville+ out and predicted the genre from its 8 similar games. Every figure here, including Madville+'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–117k
best case 525k (Magicraft)
The Action Roguelike genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 7k–117k copies
≈ $25k–$610k after Steam's cut
from ~1k reviews
Best case
≈ 400k–650k copies
Magicraft · ≈ $1.8M–$4.7M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-lite, priced around $16.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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1.7x vs typical
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Action RoguelikeArena Shooter
Infinite Tao
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Magicraft
2024
Est. copies
≈ 400k–650k
13x vs typical
SteamSpy 500k–1M
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Slime 3K: Rise Against Despot
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≈ 41k–66k
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One Step From Eden
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Est. copies
≈ 202k–327k
5.9x vs typical
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$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
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Very Positive
Action RoguelikeDifficult

Sizing up your own game? See what its genre can realistically do before you build it.