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How many copies did Shadows Over Loathing sell?

Estimated copies sold
≈ 83k–134k
$523k–$1.4M after Steam's cut $951k–$2.2M before Steam's cut
from 3k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Shadows Over Loathing and predicted how it would do from its 8 similar games. Every figure here, including Shadows Over Loathing's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 277k–820k
best case 965k (Dorfromantik)
Games like Shadows Over Loathing

A typical game among these

≈ 277k–820k copies

≈ $1.9M–$4.7M after Steam's cut

from ~10k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Dorfromantik at ≈ 735k–1.2M copies, ≈ $2.8M–$7.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 835 to 15k.
The genre you'd be entering
These games
The similar games share Puzzle (7 of 8) and Turn-Based Strategy (6 of 8).
The winners
Winners here lead with Puzzle + City Builder, priced around $14.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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NatureStrategy
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≈ 682k–1.1M
2.3x vs typical
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StrategyTurn-Based Strategy
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2022
Est. copies
≈ 735k–1.2M
3.0x vs typical
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PuzzleRelaxing
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Est. copies
≈ 180k–293k
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Turn-Based StrategyAdventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.