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How many copies did Breakers World sell?

Estimated copies sold
≈ 192–312
$527–$1k after Steam's cut $959–$2k before the cut
from 8 reviews (8 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Breakers World out and predicted the genre from its 8 similar games. Every figure here, including Breakers World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 236–11k
best case 503k (Avorion)
The Space Sim genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 236–11k copies
≈ $2k–$110k after Steam's cut
from ~29 reviews
Best case
≈ 383k–622k copies
Avorion · ≈ $2.6M–$7.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Space Sim (6 of 8) and Space (5 of 8).
The winners
Winners here lead with Exploration + Sandbox, priced around $25.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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CasualAdventure
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30x vs typical
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SpaceSimulation
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ActionFlight
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Open WorldBuilding
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ExplorationHero Shooter
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CasualAdventure
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ActionFuturistic
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≈ 383k–622k
500x vs typical
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ExplorationSandbox

Sizing up your own game? See what its genre can realistically do before you build it.