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wishvane

How many copies did Isle of Arrows sell?

Estimated copies sold
≈ 26k–43k
$94k–$253k after Steam's cut $171k–$389k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Isle of Arrows out and predicted the genre from its 8 similar games. Every figure here, including Isle of Arrows's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 803–18k
best case 37k (Yokai Art: Night Parade of One Hundred Demons)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 803–18k copies
≈ $779–$55k after Steam's cut
from ~68 reviews
Best case
≈ 28k–46k copies
Yokai Art: Night Parade of One Hundred Demons · ≈ $54k–$145k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Tower Defense (8 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Sexual Content + Rogue-lite, priced around $7.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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ShapeHero Factory
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15x vs typical
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Shoot 'Em UpTop-Down Shooter
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ActionAdventure
Yokai Art: Night Parade of One Hundred Demons
2022
Est. copies
≈ 28k–46k
17x vs typical
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Sexual ContentRogue-lite
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Tower DefenseStrategy

Sizing up your own game? See what its genre can realistically do before you build it.