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How many copies did Isle of Arrows sell?

Estimated copies sold
≈ 28k–45k
$98k–$264k after Steam's cut $179k–$406k before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Isle of Arrows and predicted how it would do from its 8 similar games. Every figure here, including Isle of Arrows's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 846–18k
best case 38k (Yokai Art: Night Parade of One Hundred Demons)
Games like Isle of Arrows

A typical game among these

≈ 846–18k copies

≈ $891–$57k after Steam's cut

from ~78 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Yokai Art: Night Parade of One Hundred Demons at ≈ 29k–48k copies, ≈ $56k–$152k after Steam's cut.

What their first month looked like
About half the games that made it here had over 36 reviews in their first month; the range was 5 to 840.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Tower Defense (8 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Sexual Content + Rogue-lite, priced around $7.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Tower DefenseStrategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.