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How many copies did Tower Escape sell?

Estimated copies sold
≈ 10k–17k
$23k–$61k after Steam's cut $41k–$94k before Steam's cut
from 415 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tower Escape and predicted how it would do from its 8 similar games. Every figure here, including Tower Escape's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 700–3k
best case 37k (Dicefolk)
Games like Tower Escape

A typical game among these

≈ 700–3k copies

≈ $1k–$19k after Steam's cut

from ~66 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Dicefolk at ≈ 28k–45k copies, ≈ $115k–$310k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 45 reviews in their first month; the range was 3 to 436.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Rogue-lite (8 of 8) and Roguelike Deckbuilder (8 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Turn-Based Combat, priced around $15. The breakout hits carry Turn-Based Combat + Strategy RPG + Turn-Based Strategy; a typical game here doesn't.
When they shipped
6 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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17x vs typical
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6 user reviews
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.