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How many copies did Daemon Sigil sell?

Estimated copies sold
≈ 273–443
$750–$2k after Steam's cut $1k–$3k before Steam's cut
from 11 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Daemon Sigil and predicted how it would do from its 8 similar games. Every figure here, including Daemon Sigil's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–7k
best case 72k (Cat God Ranch)
Games like Daemon Sigil

A typical game among these

≈ 2k–7k copies

≈ $16k–$39k after Steam's cut

from ~103 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Cat God Ranch at ≈ 55k–89k copies, ≈ $150k–$404k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 103 reviews in their first month; the range was 7 to 998.
The genre you'd be entering
These games
The similar games share Card Battler (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Card Battler + Roguelike Deckbuilder, priced around $10. The breakout hits carry Casual + Replay Value + Farming; a typical game here doesn't.
When they shipped
5 of the 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.