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How many copies did Daemon Sigil sell?

Estimated copies sold
≈ 264–429
$725–$2k after Steam's cut $1k–$3k before the cut
from 11 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Daemon Sigil out and predicted the genre from its 8 similar games. Every figure here, including Daemon Sigil's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–8k
best case 69k (Cat God Ranch)
The Card Battler genre

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 3k–8k copies
≈ $25k–$39k after Steam's cut
from ~147 reviews
Best case
≈ 53k–85k copies
Cat God Ranch · ≈ $144k–$388k after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Battler (8 of 8) and Rogue-lite (7 of 8).
The winners
Winners here lead with Card Battler + Roguelike Deckbuilder, priced around $10. The breakout hits carry Casual + Replay Value + Farming; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.