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How many copies did The Corpsmen sell?

Estimated copies sold
≈ 2k–4k
$13k–$36k after Steam's cut $24k–$56k before the cut
from 102 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Corpsmen out and predicted the genre from its 8 similar games. Every figure here, including The Corpsmen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–6k
best case 8.2M (Slay the Spire)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2k–6k copies
≈ $7k–$33k after Steam's cut
from ~102 reviews
Best case
≈ 6.2M–10.1M copies
Slay the Spire · ≈ $42.8M–$115.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Roguelike Deckbuilder (8 of 8) and Deckbuilding (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $25. The breakout hits carry Singleplayer + Turn-Based + Card Game; a typical game here doesn't.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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≈ 6k–10k
2.4x vs typical
SteamSpy under 20k
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$21k–$57k after Steam's cut $39k–$88k before the cut
$12.99
249 reviews
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Malice & Greed
2021
Est. copies
≈ 2k–3k
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Est. revenue
$7k–$18k after Steam's cut $12k–$28k before the cut
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Early AccessRoguelike Deckbuilder
Daemon Sigil
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Est. copies
≈ 264–429
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Est. revenue
$725–$2k after Steam's cut $1k–$3k before the cut
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11 reviews
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Card BattlerCreature Collector
Isle of Swaps
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Est. copies
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SteamSpy under 20k
Est. revenue
$15k–$39k after Steam's cut $26k–$60k before the cut
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Very Positive
Creature CollectorRoguelike Deckbuilder
Slay the Spire
2019
Est. copies
≈ 6.2M–10.1M
2122x vs typical
SteamSpy 5M–10M
Est. revenue
$42.8M–$115.2M after Steam's cut $77.9M–$177.2M before the cut
$24.99
216k reviews
Overwhelmingly Positive
Dicefolk
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Est. copies
≈ 25k–41k
10x vs typical
SteamSpy 50k–100k
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$14.99
1k reviews
Very Positive
Roguelike DeckbuilderTurn-Based Combat
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SteamSpy under 20k
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$7k–$18k after Steam's cut $12k–$28k before the cut
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102 reviews
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Lucky Farm
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Est. revenue
$631–$2k after Steam's cut $1k–$3k before the cut
$2.99
32 reviews
Positive

Sizing up your own game? See what its genre can realistically do before you build it.