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How many copies did Dicefolk sell?

Estimated copies sold
≈ 28k–45k
$115k–$310k after Steam's cut $209k–$477k before Steam's cut
from 1k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dicefolk and predicted how it would do from its 8 similar games. Every figure here, including Dicefolk's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 223k–454k
best case 749k (Monster Train)
Games like Dicefolk

A typical game among these

≈ 223k–454k copies

≈ $1.5M–$3.8M after Steam's cut

from ~11k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Monster Train at ≈ 570k–927k copies, ≈ $3.9M–$10.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 2k to 9k.
The genre you'd be entering
These games
The similar games share Card Game (6 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Card Battler + Rogue-lite, priced around $25.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Across the Obelisk
2022
Est. copies
≈ 326k–529k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Monster Train
2020
Est. copies
≈ 570k–927k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Chrono Ark
2024
Est. copies
≈ 342k–555k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$24.99
14k reviews
Very Positive
Shogun Showdown
2024
Est. copies
≈ 176k–286k
SteamSpy 200k–500k
Est. revenue
$726k–$2.0M after Steam's cut $1.3M–$3.0M before Steam's cut
$14.99
7k reviews
Overwhelmingly Positive
Replay ValueStrategy RPG
Griftlands
2021
Est. copies
≈ 359k–584k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before Steam's cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
Astrea: Six-Sided Oracles
2023
Est. copies
≈ 114k–185k
SteamSpy 100k–200k
Est. revenue
$782k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$24.99
5k reviews
Very Positive
Gordian Quest
2022
Est. copies
≈ 150k–244k
SteamSpy 200k–500k
Est. revenue
$827k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$19.99
6k reviews
Very Positive
RPGCard Game
Backpack Hero
2023
Est. copies
≈ 212k–344k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$19.99
9k reviews
Very Positive
Replay ValueTurn-Based

Sizing up your own game? See how many copies games in its genre usually sell before you build it.