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How many copies did Save Room - Organization Puzzle sell?

Estimated copies sold
≈ 62k–100k
$51k–$137k after Steam's cut $92k–$210k before Steam's cut
from 2k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Save Room - Organization Puzzle and predicted how it would do from its 8 similar games. Every figure here, including Save Room - Organization Puzzle's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–4k
best case 7k (Save Room - The Merchant)
Games like Save Room - Organization Puzzle

A typical game among these

≈ 1k–4k copies

≈ $2k–$4k after Steam's cut

from ~74 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Save Room - The Merchant at ≈ 6k–9k copies, ≈ $5k–$13k after Steam's cut.

What their first month looked like
About half the games that made it here had over 34 reviews in their first month; the range was 6 to 100.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Puzzle (8 of 8) and Inventory Management (6 of 8).
The winners
Winners here lead with Inventory Management + Puzzle, priced around $3.
When they shipped
The similar games span 2017 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Escape RoomPoint & Click
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