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How many copies did Save Room - The Merchant sell?

Estimated copies sold
≈ 6k–9k
$5k–$13k after Steam's cut $9k–$19k before Steam's cut
from 230 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Save Room - The Merchant and predicted how it would do from its 8 similar games. Every figure here, including Save Room - The Merchant's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 32k–112k
best case 413k (Amnesia: The Bunker)
Games like Save Room - The Merchant

A typical game among these

≈ 32k–112k copies

≈ $108k–$448k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Amnesia: The Bunker at ≈ 314k–511k copies, ≈ $2.2M–$5.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 512 reviews in their first month; the range was 318 to 3k.
The genre you'd be entering
These games
The similar games share Puzzle (5 of 8) and Survival Horror (5 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $25.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Save Room - Organization Puzzle
2022
Est. copies
≈ 62k–100k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before Steam's cut
$2.99
2k reviews
Overwhelmingly Positive
PuzzleInventory Management
Amnesia: The Bunker
2023
Est. copies
≈ 314k–511k
8.1x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before Steam's cut
$24.99
13k reviews
Very Positive
REQUISITION VR
2023
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$66k–$177k after Steam's cut $119k–$272k before Steam's cut
$19.99
482 reviews
Mixed
VRAction
Haydee 2
2020
Est. copies
≈ 44k–71k
SteamSpy 100k–200k
Est. revenue
$301k–$808k after Steam's cut $547k–$1.2M before Steam's cut
$24.99
2k reviews
Very Positive
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Post Trauma
2025
Est. copies
≈ 17k–28k
SteamSpy 100k–200k
Est. revenue
$72k–$193k after Steam's cut $130k–$297k before Steam's cut
$14.99
702 reviews
Mostly Positive
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Left Alone
2016
Est. copies
≈ 27k–44k
SteamSpy 100k–200k
Est. revenue
$51k–$138k after Steam's cut $94k–$213k before Steam's cut
$6.99
644 reviews
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Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$186k–$499k after Steam's cut $337k–$767k before Steam's cut
$19.99
1k reviews
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SimulationSpace
Hello Neighbor 2 Alpha 1.5
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Est. copies
≈ 155k–253k
4.0x vs typical
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Free
Free
6k reviews
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AdventurePuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.