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How many copies did Tin Can sell?

Estimated copies sold
≈ 32k–52k
$177k–$476k after Steam's cut $322k–$733k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tin Can out and predicted the genre from its 8 similar games. Every figure here, including Tin Can's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.3M–6.5M
best case 21.6M (No Man's Sky)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.3M–6.5M copies
≈ $20.4M–$78.4M after Steam's cut
from ~136k reviews
Best case
≈ 16.5M–26.8M copies
No Man's Sky · ≈ $271.9M–$731.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Survival (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
The era
The games you compared span 2012 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Stormworks: Build and Rescue
2020
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.9M after Steam's cut $19.5M–$44.5M before the cut
$24.99
59k reviews
Very Positive
SandboxBase-Building
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
FTL: Faster Than Light
2012
Est. copies
≈ 4.1M–6.6M
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.3M–$46.2M before the cut
$9.99
78k reviews
Overwhelmingly Positive
Rogue-likeSpace
Empyrion - Galactic Survival
2020
Est. copies
≈ 906k–1.5M
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before the cut
$19.99
34k reviews
Mostly Positive
RimWorld
2018
Est. copies
≈ 7.4M–12.0M
1.8x vs typical
SteamSpy 5M–10M
Est. revenue
$71.1M–$191.2M after Steam's cut $129.3M–$294.2M before the cut
$34.99
243k reviews
Overwhelmingly Positive
Colony SimBase-Building
No Man's Sky
2016
Est. copies
≈ 16.5M–26.8M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
$271.9M–$731.1M after Steam's cut $494.4M–$1124.8M before the cut
$59.99
412k reviews
Very Positive
Open WorldOpen World Survival Craft
Space Engineers
2019
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$21.2M–$57.1M after Steam's cut $38.6M–$87.8M before the cut
$19.99
134k reviews
Very Positive
SpaceSandbox
ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
SteamSpy 2M–5M
Est. revenue
$32.9M–$88.6M after Steam's cut $59.9M–$136.3M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World

Sizing up your own game? See what its genre can realistically do before you build it.