Sign in
wishvane

How many copies did MythBusters: The Game - Crazy Experiments Simulator sell?

Estimated copies sold
≈ 4k–6k
from 159 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid MythBusters: The Game - Crazy Experiments Simulator and predicted how it would do from its 8 similar games. Every figure here, including MythBusters: The Game - Crazy Experiments Simulator's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–1.4M
best case 3.8M (My Summer Car)
Games like MythBusters: The Game - Crazy Experiments Simulator

A typical game among these

≈ 1.1M–1.4M copies

≈ $7.2M–$15.4M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: My Summer Car at ≈ 2.9M–4.8M copies, ≈ $12.1M–$32.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Automobile Sim (3 of 8).
The winners
Winners here lead with Automobile Sim + Simulation, priced around $15. The breakout hits carry Open World + Survival + Automobile Sim; a typical game here doesn't.
When they shipped
The similar games span 2010 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Summer Car
2025
Est. copies
≈ 2.9M–4.8M
5.9x vs typical
SteamSpy 1M–2M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before Steam's cut
$14.99
118k reviews
Very Positive
Automobile SimSimulation
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before Steam's cut
$0.99
16k reviews
Very Positive
SimulationIndie
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
2.7x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.6M before Steam's cut
$19.99
53k reviews
Very Positive
SimulationEducation
Moonbase Alpha
2010
Est. copies
≈ 813k–1.3M
SteamSpy 1M–2M
Est. revenue
Free
Free
13k reviews
Very Positive
SpaceSimulation
Car Mechanic Simulator 2015
2015
Est. copies
≈ 714k–1.2M
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before Steam's cut
$19.99
15k reviews
Very Positive
Automobile SimSimulation
Car Mechanic Simulator 2021
2021
Est. copies
≈ 963k–1.6M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.0M–$27.4M before Steam's cut
$24.99
39k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
World of Guns: Gun Disassembly
2014
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
Free
Free
20k reviews
Very Positive
Free to PlaySimulation

Sizing up your own game? See how many copies games in its genre usually sell before you build it.