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How many copies did Sock It sell?

Estimated copies sold
≈ 198–322
$272–$731 after Steam's cut $494–$1k before Steam's cut
from 8 reviews (8 user reviews)
Only 8 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sock It and predicted how it would do from its 8 similar games. Every figure here, including Sock It's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–52k
best case 143k (The Legend of Tianding)
Games like Sock It

A typical game among these

≈ 12k–52k copies

≈ $94k–$467k after Steam's cut

from ~536 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: The Legend of Tianding at ≈ 109k–178k copies, ≈ $601k–$1.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 229 reviews in their first month; the range was 15 to 1k.
The genre you'd be entering
These games
The similar games share Hack and Slash (7 of 8) and 2D Platformer (6 of 8).
The winners
Winners here lead with Combat + Martial Arts, priced around $20.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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too small to compare
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OVERLORD: ESCAPE FROM NAZARICK
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8.2x vs typical
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Sizing up your own game? See how many copies games in its genre usually sell before you build it.