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wishvane

How many copies did Inside the Backrooms sell?

Estimated copies sold
≈ 1.1M–1.8M
$2.1M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
from 47k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Inside the Backrooms out and predicted the genre from its 8 similar games. Every figure here, including Inside the Backrooms's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13.3M–25.9M
best case 71.5M (Left 4 Dead 2)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 13.3M–25.9M copies
≈ $166.6M–$272.0M after Steam's cut
from ~435k reviews
Best case
≈ 54.5M–88.5M copies
Left 4 Dead 2 · ≈ $149.6M–$402.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Open World (6 of 8).
The winners
Winners here lead with Co-op + Survival, priced around $15. The breakout hits carry Co-op + Online Co-Op + Gore; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Dead by Daylight
2016
Est. copies
≈ 36.8M–59.8M
2.1x vs typical
SteamSpy 20M–50M
Est. revenue
$202.4M–$544.3M after Steam's cut $368.1M–$837.4M before the cut
$19.99
921k reviews
Mostly Positive
HorrorMultiplayer
Left 4 Dead 2
2009
Est. copies
≈ 54.5M–88.5M
2.4x vs typical
SteamSpy 50M–100M
Est. revenue
$149.6M–$402.3M after Steam's cut $272.1M–$618.9M before the cut
$9.99
1.0M reviews
Overwhelmingly Positive
ZombiesCo-op
Sons Of The Forest
2024
Est. copies
≈ 7.6M–12.3M
SteamSpy 10M–20M
Est. revenue
$62.3M–$167.4M after Steam's cut $113.2M–$257.6M before the cut
$29.99
315k reviews
Very Positive
SurvivalOpen World
Dying Light
2015
Est. copies
≈ 22.8M–37.1M
SteamSpy 10M–20M
Est. revenue
$156.7M–$421.4M after Steam's cut $285.0M–$648.3M before the cut
$24.99
492k reviews
Overwhelmingly Positive
ZombiesSurvival Horror
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
DayZ
2018
Est. copies
≈ 14.2M–23.0M
SteamSpy 10M–20M
Est. revenue
$194.6M–$523.2M after Steam's cut $353.8M–$804.9M before the cut
$49.99
466k reviews
Mostly Positive
SurvivalOpen World
Subnautica
2018
Est. copies
≈ 11.5M–18.6M
SteamSpy 5M–10M
Est. revenue
$94.5M–$254.0M after Steam's cut $171.8M–$390.8M before the cut
$29.99
377k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Don't Starve Together
2016
Est. copies
≈ 21.6M–35.1M
SteamSpy 10M–20M
Est. revenue
$88.9M–$239.1M after Steam's cut $161.7M–$367.9M before the cut
$14.99
539k reviews
Very Positive
SurvivalOpen World Survival Craft

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