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How many copies did Exhale XR | VR Wellness sell?

Estimated copies sold
≈ 174–282
$191–$512 after Steam's cut $347–$788 before Steam's cut
from 7 reviews (7 user reviews)
Only 7 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Exhale XR | VR Wellness and predicted how it would do from its 8 similar games. Every figure here, including Exhale XR | VR Wellness's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 957k–1.4M
best case 23.0M (No Man's Sky)
Games like Exhale XR | VR Wellness

A typical game among these

≈ 957k–1.4M copies

≈ $15.9M–$22.2M after Steam's cut

from ~31k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: No Man's Sky at ≈ 17.5M–28.5M copies, ≈ $289.3M–$777.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 17k reviews in their first month; the range was 9k to 42k.
The genre you'd be entering
These games
The similar games share Open World (8 of 8) and Exploration (5 of 8).
The winners
Winners here lead with Open World, priced around $45.
When they shipped
The similar games span 2015 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Elite Dangerous
2015
Est. copies
≈ 5.3M–8.5M
3.5x vs typical
SteamSpy 2M–5M
Est. revenue
$28.9M–$77.8M after Steam's cut $52.6M–$119.6M before Steam's cut
$19.99
108k reviews
Mostly Positive
Space SimSpace
Subnautica
2018
Est. copies
≈ 11.6M–18.8M
12x vs typical
SteamSpy 5M–10M
Est. revenue
$95.5M–$256.7M after Steam's cut $173.6M–$395.0M before Steam's cut
$29.99
381k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Steep™
2016
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.5M–$31.0M after Steam's cut $21.0M–$47.7M before Steam's cut
$29.99
34k reviews
Very Positive
SportsOpen World
No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
Forza Horizon 4
2021
Est. copies
≈ 7.5M–12.2M
9.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
303k reviews
Very Positive
RacingOpen World
Forza Horizon 5
2021
Est. copies
≈ 7.0M–11.4M
9.2x vs typical
SteamSpy 5M–10M
Est. revenue
$115.3M–$310.1M after Steam's cut $209.7M–$477.1M before Steam's cut
$59.99
282k reviews
Very Positive
RacingOpen World
Horizon Forbidden West™ Complete Edition
2024
Est. copies
≈ 759k–1.2M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.8M–$51.8M before Steam's cut
$59.99
31k reviews
Very Positive
Open WorldSingleplayer
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight

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