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wishvane

How many copies did The Employment Collection sell?

Estimated copies sold
≈ 48–78
$66–$177 after Steam's cut $120–$272 before the cut
from 2 reviews (2 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Employment Collection out and predicted the genre from its 8 similar games. Every figure here, including The Employment Collection's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 55k–131k
best case 1.5M (TCG Card Shop Simulator)
The Capitalism genre

All 8 of your similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 55k–131k copies
≈ $382k–$1.1M after Steam's cut
from ~2k reviews
Best case
≈ 1.2M–1.9M copies
TCG Card Shop Simulator · ≈ $6.4M–$17.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 702 to 13k reviews in their first month.
Your set
Your set clusters on Capitalism (7 of 8) and Management (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20. The breakout hits carry Collectathon + Trading Card Game + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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