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How many copies did Chess Survivors sell?

Estimated copies sold
≈ 4k–6k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 161 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chess Survivors out and predicted the genre from its 8 similar games. Every figure here, including Chess Survivors's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 878k–1.5M
best case 8.3M (Vampire Survivors)
The Action Roguelike genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 878k–1.5M copies
≈ $4.3M–$7.4M after Steam's cut
from ~36k reviews
Best case
≈ 6.3M–10.3M copies
Vampire Survivors · ≈ $8.7M–$23.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Bullet Hell + Action Roguelike, priced around $10. The breakout hits carry Indie + Pixel Graphics + Dungeon Crawler; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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