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How many copies did Space FURY - The Phantom Menace sell?

Estimated copies sold
≈ 74–121
$41–$110 after Steam's cut $74–$169 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space FURY - The Phantom Menace and predicted how it would do from its 8 similar games. Every figure here, including Space FURY - The Phantom Menace's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 122k–333k
best case 8.7M (Vampire Survivors)
Games like Space FURY - The Phantom Menace

A typical game among these

≈ 122k–333k copies

≈ $129k–$637k after Steam's cut

from ~4k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.1M–$24.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 11k reviews in their first month; the range was 761 to 129k.
The genre you'd be entering
These games
The similar games share Bullet Hell (8 of 8) and Action Roguelike (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Rogue-lite + Action Roguelike; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Windowkill
2024
Est. copies
≈ 93k–151k
SteamSpy 200k–500k
Est. revenue
$127k–$342k after Steam's cut $232k–$527k before Steam's cut
$4.99
4k reviews
Overwhelmingly Positive
ActionIndie
Vampire Survivors
2022
Est. copies
≈ 6.6M–10.7M
61x vs typical
SteamSpy 5M–10M
Est. revenue
$9.1M–$24.4M after Steam's cut $16.5M–$37.5M before Steam's cut
$4.99
267k reviews
Overwhelmingly Positive
Action RoguelikeBullet Hell
Soulstone Survivors
2025
Est. copies
≈ 668k–1.1M
6.2x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$14.99
27k reviews
Very Positive
Action RoguelikeBullet Hell
Bit Blaster XL
2016
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$70k–$187k after Steam's cut $127k–$288k before Steam's cut
$0.99
6k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
HYPER DEMON
2022
Est. copies
≈ 84k–136k
SteamSpy 200k–500k
Est. revenue
$345k–$928k after Steam's cut $628k–$1.4M before Steam's cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
LUFTRAUSERS
2014
Est. copies
≈ 253k–412k
SteamSpy 200k–500k
Est. revenue
$696k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$9.99
5k reviews
Very Positive
IndieBullet Hell
20 Minutes Till Dawn
2023
Est. copies
≈ 724k–1.2M
6.7x vs typical
SteamSpy 1M–2M
Est. revenue
$993k–$2.7M after Steam's cut $1.8M–$4.1M before Steam's cut
$4.99
29k reviews
Very Positive
Action RoguelikeBullet Hell
Seraph's Last Stand
2022
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
$0.99
4k reviews
Very Positive
Action RoguelikeCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.