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How many copies did Seraph's Last Stand sell?

Estimated copies sold
≈ 104k–169k
$28k–$76k after Steam's cut $51k–$117k before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Seraph's Last Stand out and predicted the genre from its 8 similar games. Every figure here, including Seraph's Last Stand's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 410–1k
best case 2k (SuperTotalCarnage!)
The Action Roguelike genre

None of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 410–1k copies
≈ $983–$3k after Steam's cut
from ~23 reviews
Best case
≈ 2k–3k copies
SuperTotalCarnage! · ≈ $1k–$4k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $3.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.