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How many copies did Magicians And Monsters sell?

Estimated copies sold
≈ 2k–3k
$3k–$8k after Steam's cut $5k–$12k before Steam's cut
from 72 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Magicians And Monsters and predicted how it would do from its 8 similar games. Every figure here, including Magicians And Monsters's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–10k
best case 38k (Troublemaker)
Games like Magicians And Monsters

A typical game among these

≈ 2k–10k copies

≈ $7k–$96k after Steam's cut

from ~142 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Troublemaker at ≈ 29k–47k copies, ≈ $158k–$426k after Steam's cut.

What their first month looked like
About half the games that made it here had over 45 reviews in their first month; the range was 17 to 572.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action RPG (7 of 8) and Action-Adventure (6 of 8).
The winners
Winners here lead with Beat 'em up + Action RPG, priced around $20.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AdventureBeat 'em up

Sizing up your own game? See how many copies games in its genre usually sell before you build it.