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How many copies did One Eleven sell?

Estimated copies sold
≈ 3k–5k
$6k–$17k after Steam's cut $11k–$26k before Steam's cut
from 114 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid One Eleven and predicted how it would do from its 8 similar games. Every figure here, including One Eleven's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 15k–274k
best case 1.3M (Max Payne)
Games like One Eleven

A typical game among these

≈ 15k–274k copies

≈ $92k–$3.3M after Steam's cut

from ~662 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Max Payne at ≈ 1.0M–1.6M copies, ≈ $2.8M–$7.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 230 reviews in their first month; the range was 14 to 1k.
The genre you'd be entering
These games
The similar games share Detective (5 of 8) and Noir (5 of 8).
The winners
Winners here lead with Noir + Classic, priced around $10.
When they shipped
The similar games span 2011 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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7.4x vs typical
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RPG2D

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