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How many copies did Airport Ground Handling Simulator VR sell?

Estimated copies sold
≈ 3k–5k
$26k–$70k after Steam's cut $48k–$108k before the cut
from 132 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Airport Ground Handling Simulator VR out and predicted the genre from its 8 similar games. Every figure here, including Airport Ground Handling Simulator VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 36k–352k
best case 1.2M (X4: Foundations)
The Flight genre

6 of your 8 similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 36k–352k copies
≈ $453k–$8.0M after Steam's cut
from ~4k reviews
Best case
≈ 899k–1.5M copies
X4: Foundations · ≈ $12.4M–$33.2M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 65 to 9k reviews in their first month.
Your set
Your set clusters on Flight (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Space Sim + Simulation, priced around $50.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Microsoft Flight Simulator 2024
2024
Est. copies
≈ 511k–831k
5.6x vs typical
SteamSpy 100k–200k
Est. revenue
$9.8M–$26.5M after Steam's cut $17.9M–$40.7M before the cut
$69.99
21k reviews
Mixed
SimulationFlight
Warplanes: WW1 Fighters
2021
Est. copies
≈ 11k–18k
SteamSpy 20k–50k
Est. revenue
$61k–$163k after Steam's cut $111k–$252k before the cut
$19.99
446 reviews
Very Positive
SimulationFlight
Uncrashed : FPV Drone Simulator
2021
Est. copies
≈ 187k–304k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$772k–$2.1M after Steam's cut $1.4M–$3.2M before the cut
$14.99
8k reviews
Overwhelmingly Positive
SimulationFlight
Reentry - A Space Flight Simulator
2025
Est. copies
≈ 32k–52k
SteamSpy 100k–200k
Est. revenue
$307k–$826k after Steam's cut $558k–$1.3M before the cut
$34.99
1k reviews
Overwhelmingly Positive
Early AccessSpace
Jetborne Racing
2021
Est. copies
≈ 13k–22k
SteamSpy 50k–100k
Est. revenue
$37k–$100k after Steam's cut $67k–$153k before the cut
$9.99
544 reviews
Very Positive
RacingSimulation
X-Plane 12
2022
Est. copies
≈ 150k–244k
1.6x vs typical
SteamSpy 100k–200k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.2M before the cut
$59.99
6k reviews
Very Positive
SimulationFlight
X4: Foundations
2018
Est. copies
≈ 899k–1.5M
7.7x vs typical
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.2M after Steam's cut $22.5M–$51.1M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Aerofly FS 4 Flight Simulator
2022
Est. copies
≈ 33k–54k
SteamSpy 20k–50k
Est. revenue
$544k–$1.5M after Steam's cut $990k–$2.3M before the cut
$59.99
1k reviews
Very Positive
FlightRacing

Sizing up your own game? See what its genre can realistically do before you build it.