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How many copies did Warplanes: WW1 Fighters sell?

Estimated copies sold
≈ 11k–18k
$61k–$163k after Steam's cut $111k–$252k before the cut
from 446 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warplanes: WW1 Fighters out and predicted the genre from its 8 similar games. Every figure here, including Warplanes: WW1 Fighters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–2.3M
best case 52.4M (War Thunder)
The Flight genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.2M–2.3M copies
≈ $17.7M–$42.5M after Steam's cut
from ~32k reviews
Best case
≈ 40.0M–64.9M copies
War Thunder
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Flight (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Vehicular Combat + World War II + Free to Play; a typical game here doesn't.
The era
The games you compared span 2013 to 2020, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

War Thunder
2013
Est. copies
≈ 40.0M–64.9M
24x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
768k reviews
Mostly Positive
Free to PlaySimulation
DCS World Steam Edition
2013
Est. copies
≈ 2.1M–3.4M
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Very Positive
SimulationFlight
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2020
Est. copies
≈ 1.9M–3.1M
2.3x vs typical
SteamSpy 2M–5M
Est. revenue
$31.5M–$84.7M after Steam's cut $57.3M–$130.3M before the cut
$59.99
72k reviews
Mostly Positive
SimulationFlight
Microsoft Flight Simulator X: Steam Edition
2014
Est. copies
≈ 1.4M–2.2M
SteamSpy 2M–5M
Est. revenue
$9.4M–$25.4M after Steam's cut $17.2M–$39.0M before the cut
$24.99
26k reviews
Very Positive
FlightSimulation
Transport Fever 2
2019
Est. copies
≈ 924k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.2M–$27.3M after Steam's cut $18.5M–$42.0M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
X4: Foundations
2018
Est. copies
≈ 899k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.2M after Steam's cut $22.5M–$51.1M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
VTOL VR
2017
Est. copies
≈ 744k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
ACE COMBAT™ 7: SKIES UNKNOWN
2019
Est. copies
≈ 1.6M–2.6M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$26.6M–$71.6M after Steam's cut $48.4M–$110.2M before the cut
$59.99
56k reviews
Very Positive
FlightJet

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