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How many copies did Roll me Home sell?

Estimated copies sold
≈ 769–1k
$421–$1k after Steam's cut $765–$2k before Steam's cut
from 31 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Roll me Home and predicted how it would do from its 8 similar games. Every figure here, including Roll me Home's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 12k–134k
best case 181k (SLUDGE LIFE)
Games like Roll me Home

A typical game among these

≈ 12k–134k copies

≈ $55k–$367k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: SLUDGE LIFE at ≈ 138k–224k copies, ≈ $568k–$1.5M after Steam's cut.

What their first month looked like
About half the games that made it here had over 143 reviews in their first month; the range was 42 to 731.
The genre you'd be entering
These games
The similar games share Walking Simulator (5 of 8) and Comedy (4 of 8).
The winners
Winners here lead with Open World + 3D Platformer, priced around $15.
When they shipped
The similar games span 2016 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Take me, Vitaly
2024
Est. copies
≈ 31k–51k
SteamSpy 50k–100k
Est. revenue
$51k–$138k after Steam's cut $93k–$212k before Steam's cut
$5.99
1k reviews
Overwhelmingly Positive
HorrorDark Humor
THE CORRIDOR
2020
Est. copies
≈ 91k–147k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$50k–$133k after Steam's cut $90k–$205k before Steam's cut
$1.99
4k reviews
Very Positive
ComedySingleplayer
SLUDGE LIFE
2021
Est. copies
≈ 138k–224k
3.1x vs typical
SteamSpy 200k–500k
Est. revenue
$568k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$14.99
6k reviews
Very Positive
IndieAdventure
Squirrel Stapler
2023
Est. copies
≈ 59k–96k
SteamSpy 50k–100k
Est. revenue
$130k–$348k after Steam's cut $236k–$536k before Steam's cut
$7.99
2k reviews
Overwhelmingly Positive
HorrorHunting
Hello Puppets! VR
2020
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$38k–$103k after Steam's cut $69k–$158k before Steam's cut
$19.99
280 reviews
Very Positive
AdventureExploration
Manual Samuel - Last Tuesday Edition
2016
Est. copies
≈ 149k–241k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$408k–$1.1M after Steam's cut $742k–$1.7M before Steam's cut
$9.99
4k reviews
Very Positive
Dark HumorSingleplayer
Antihorror
2016
Est. copies
≈ 10k–16k
SteamSpy 50k–100k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
$1.99
236 reviews
Mostly Positive
ActionIndie
Super-Patriota Simulator
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before Steam's cut
$1.99
173 reviews
Very Positive
SimulationPolitics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.