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How many copies did Antihorror sell?

Estimated copies sold
≈ 10k–16k
$5k–$14k after Steam's cut $10k–$22k before Steam's cut
from 236 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Antihorror and predicted how it would do from its 8 similar games. Every figure here, including Antihorror's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.1M–2.3M
best case 5.5M (Firewatch)
Games like Antihorror

A typical game among these

≈ 1.1M–2.3M copies

≈ $7.2M–$12.7M after Steam's cut

from ~32k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Firewatch at ≈ 4.2M–6.8M copies, ≈ $22.9M–$61.5M after Steam's cut.

The genre you'd be entering
These games
The similar games share First-Person (5 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Story Rich + Walking Simulator, priced around $20.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.