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How many copies did Crisp's Charging Challenge sell?

Estimated copies sold
≈ 25–40
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Crisp's Charging Challenge and predicted how it would do from its 8 similar games. Every figure here, including Crisp's Charging Challenge's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 10k–19k
best case 193k (I, Zombie)
Games like Crisp's Charging Challenge

A typical game among these

≈ 10k–19k copies

≈ $38k–$61k after Steam's cut

from ~329 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: I, Zombie at ≈ 147k–239k copies, ≈ $81k–$217k after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Level Editor (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Stealth + Top-Down, priced around $2. The breakout hits carry Stealth + Top-Down + Cute; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Escape This
2016
Est. copies
≈ 30k–48k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$41k–$109k after Steam's cut $74k–$168k before Steam's cut
$4.99
710 reviews
Mixed
Precision PlatformerPerma Death
I, Zombie
2014
Est. copies
≈ 147k–239k
8.0x vs typical
SteamSpy 200k–500k
Est. revenue
$81k–$217k after Steam's cut $146k–$333k before Steam's cut
$1.99
3k reviews
Very Positive
StealthTop-Down
Vectronom
2019
Est. copies
≈ 9k–15k
SteamSpy 50k–100k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before Steam's cut
$9.99
329 reviews
Very Positive
RhythmPuzzle-Platformer
Road to Ballhalla
2016
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$74k–$198k after Steam's cut $134k–$304k before Steam's cut
$14.99
429 reviews
Very Positive
ComedyFunny
DUSK '82: ULTIMATE EDITION
2021
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
$22k–$59k after Steam's cut $40k–$90k before Steam's cut
$6.99
457 reviews
Very Positive
Puzzle2D
Conduct DELUXE!
2017
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before Steam's cut
$9.99
269 reviews
Very Positive
IndieAction
Lode Runner Legacy
2017
Est. copies
≈ 6k–10k
SteamSpy 50k–100k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before Steam's cut
$11.99
176 reviews
Mostly Positive
ActionCasual
VR Furballs - Demolition
2018
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$9.99
156 reviews
Very Positive
VRPhysics

Sizing up your own game? See how many copies games in its genre usually sell before you build it.