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How many copies did Roam Survival sell?

Estimated copies sold
≈ 74–121
$183–$495 after Steam's cut $333–$761 before Steam's cut
from 3 reviews (3 user reviews)
Only 3 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Roam Survival and predicted how it would do from its 8 similar games. Every figure here, including Roam Survival's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–8k
best case 412k (Watch Dogs®: Legion)
Games like Roam Survival

A typical game among these

≈ 1k–8k copies

≈ $2k–$11k after Steam's cut

from ~48 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Shooter (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Watch Dogs®: Legion at ≈ 314k–510k copies, ≈ $5.2M–$13.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 30 reviews in their first month; the range was 6 to 2k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Shooter (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Shooter, priced around $40. The breakout hits carry Shooter + Multiplayer + Hacking; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
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