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How many copies did Star Control®: Origins sell?

Estimated copies sold
≈ 81k–132k
$448k–$1.2M after Steam's cut $814k–$1.9M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Star Control®: Origins out and predicted the genre from its 8 similar games. Every figure here, including Star Control®: Origins's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–6.0M
best case 20.2M (Undertale)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.3M–6.0M copies
≈ $13.3M–$77.2M after Steam's cut
from ~70k reviews
Best case
≈ 15.4M–25.0M copies
Undertale · ≈ $42.2M–$113.4M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $10.
The era
The games you compared span 2013 to 2019, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Undertale
2015
Est. copies
≈ 15.4M–25.0M
4.8x vs typical
SteamSpy 5M–10M
Est. revenue
$42.2M–$113.4M after Steam's cut $76.7M–$174.5M before the cut
$9.99
331k reviews
Overwhelmingly Positive
Great SoundtrackStory Rich
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.7M–6.0M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$40.8M–$109.8M after Steam's cut $74.2M–$168.9M before the cut
$39.99
129k reviews
Very Positive
Life is Strange 2
2018
Est. copies
≈ 1.2M–2.0M
SteamSpy 10M–20M
Est. revenue
Free
Free
40k reviews
Very Positive
Choices MatterStory Rich
SteamVR
Invalid Date
Est. copies
≈ 2.0M–3.3M
SteamSpy 1M–2M
Est. revenue
Free
Free
85k reviews
Very Positive
VRSoftware
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.0M–11.4M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
$87.0M–$233.9M after Steam's cut $158.2M–$359.9M before the cut
$44.99
204k reviews
Overwhelmingly Positive
Tactical RPGRPG
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.5M–2.5M
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$14.99
38k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
The Stanley Parable
2013
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$9.8M–$26.3M after Steam's cut $17.8M–$40.5M before the cut
$14.99
46k reviews
Very Positive
ComedyNarration

Sizing up your own game? See what its genre can realistically do before you build it.