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How many copies did Star Control®: Origins sell?

Estimated copies sold
≈ 82k–133k
$450k–$1.2M after Steam's cut $819k–$1.9M before Steam's cut
from 3k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Star Control®: Origins and predicted how it would do from its 8 similar games. Every figure here, including Star Control®: Origins's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.4M–6.1M
best case 22.0M (Undertale)
Games like Star Control®: Origins

A typical game among these

≈ 2.4M–6.1M copies

≈ $14.7M–$82.9M after Steam's cut

from ~71k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Undertale at ≈ 16.8M–27.2M copies, ≈ $46.0M–$123.8M after Steam's cut.

The genre you'd be entering
These games
The similar games share Story Rich (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Story Rich + Choices Matter, priced around $10.
When they shipped
The similar games span 2013 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Undertale
2015
Est. copies
≈ 16.8M–27.2M
4.9x vs typical
SteamSpy 5M–10M
Est. revenue
$46.0M–$123.8M after Steam's cut $83.7M–$190.4M before Steam's cut
$9.99
343k reviews
Overwhelmingly Positive
Great SoundtrackStory Rich
Disco Elysium - The Final Cut
2019
Est. copies
≈ 3.8M–6.2M
1.9x vs typical
SteamSpy 2M–5M
Est. revenue
$41.7M–$112.0M after Steam's cut $75.8M–$172.3M before Steam's cut
$39.99
132k reviews
Very Positive
Life is Strange 2
2018
Est. copies
≈ 1.3M–2.0M
SteamSpy 10M–20M
Est. revenue
Free
Free
41k reviews
Very Positive
Choices MatterStory Rich
SteamVR
unreleased
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
Free
Free
87k reviews
Very Positive
VRSoftware
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.8M after Steam's cut $9.3M–$21.2M before Steam's cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
2.9x vs typical
SteamSpy 5M–10M
Est. revenue
$87.8M–$236.1M after Steam's cut $159.6M–$363.2M before Steam's cut
$44.99
206k reviews
Overwhelmingly Positive
Tactical RPGRPG
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
The Stanley Parable
2013
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before Steam's cut
$14.99
46k reviews
Very Positive
ComedyNarration

Sizing up your own game? See how many copies games in its genre usually sell before you build it.