Sign in
wishvane

How many copies did Edge Islands sell?

Estimated copies sold
≈ 3k–4k
$12k–$33k after Steam's cut $23k–$51k before Steam's cut
from 101 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Edge Islands and predicted how it would do from its 8 similar games. Every figure here, including Edge Islands's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.4M–5.1M
best case 9.9M (RimWorld)
Games like Edge Islands

A typical game among these

≈ 1.4M–5.1M copies

≈ $17.2M–$54.9M after Steam's cut

from ~64k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: RimWorld at ≈ 7.6M–12.3M copies, ≈ $72.7M–$195.4M after Steam's cut.

The genre you'd be entering
These games
The similar games share Base-Building (7 of 8) and Colony Sim (7 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
When they shipped
The similar games span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.6M–12.3M
3.9x vs typical
SteamSpy 5M–10M
Est. revenue
$72.7M–$195.4M after Steam's cut $132.2M–$300.7M before Steam's cut
$34.99
249k reviews
Overwhelmingly Positive
Colony SimBase-Building
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$28.5M–$76.7M after Steam's cut $51.9M–$118.0M before Steam's cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.0M–$16.0M after Steam's cut $10.8M–$24.6M before Steam's cut
$19.99
32k reviews
Very Positive
Dwarf Fortress
2022
Est. copies
≈ 783k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.5M–$17.4M after Steam's cut $11.7M–$26.7M before Steam's cut
$29.99
32k reviews
Very Positive
DwarfColony Sim
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.9M after Steam's cut $22.2M–$50.6M before Steam's cut
$29.99
52k reviews
Very Positive
Base-BuildingColony Sim
Surviving Mars
2018
Est. copies
≈ 889k–1.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
29k reviews
Mostly Positive
Prison Architect
2015
Est. copies
≈ 3.8M–6.1M
SteamSpy 5M–10M
Est. revenue
$31.0M–$83.3M after Steam's cut $56.3M–$128.2M before Steam's cut
$29.99
77k reviews
Very Positive
SimulationBuilding
Cult of the Lamb
2022
Est. copies
≈ 3.2M–5.2M
2.0x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before Steam's cut
$24.99
130k reviews
Overwhelmingly Positive
Base-BuildingCute

Sizing up your own game? See how many copies games in its genre usually sell before you build it.