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How many copies did Great Ambition of the SLIMES sell?

Estimated copies sold
≈ 1k–2k
$4k–$9k after Steam's cut $6k–$15k before Steam's cut
from 43 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Great Ambition of the SLIMES and predicted how it would do from its 8 similar games. Every figure here, including Great Ambition of the SLIMES's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.4M–1.7M
best case 27.3M (The Forest)
Games like Great Ambition of the SLIMES

A typical game among these

≈ 1.4M–1.7M copies

≈ $11.5M–$36.3M after Steam's cut

from ~44k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Story Rich (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Forest at ≈ 20.8M–33.7M copies, ≈ $114.2M–$306.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 14k reviews in their first month; the range was 10k to 17k.
The genre you'd be entering
These games
The similar games share Story Rich (4 of 8) and Character Customization (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $32. The breakout hits carry Open World Survival Craft + Survival + Horror; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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16x vs typical
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