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How many copies did Oriental Valley sell?

Estimated copies sold
≈ 9k–15k
$46k–$122k after Steam's cut $83k–$188k before Steam's cut
from 371 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Oriental Valley and predicted how it would do from its 8 similar games. Every figure here, including Oriental Valley's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 579k–698k
best case 6.5M (The Sims™ 4)
Games like Oriental Valley

A typical game among these

≈ 579k–698k copies

≈ $1.7M–$3.9M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: The Sims™ 4 at ≈ 5.0M–8.1M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 7k reviews in their first month; the range was 951 to 30k.
The genre you'd be entering
These games
The similar games share Simulation (6 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Life Sim + Character Customization, priced around $22.
When they shipped
The similar games span 2011 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sims™ 4
2020
Est. copies
≈ 5.0M–8.1M
10x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
201k reviews
Very Positive
Life SimCharacter Customization
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
The Test
2020
Est. copies
≈ 499k–810k
SteamSpy 500k–1M
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before Steam's cut
$1.99
20k reviews
Overwhelmingly Positive
Choose Your Own AdventureSimulation
Wobbly Life
2025
Est. copies
≈ 899k–1.5M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before Steam's cut
$24.99
36k reviews
Overwhelmingly Positive
AdventureMultiplayer
Crime Scene Cleaner
2024
Est. copies
≈ 858k–1.4M
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$7.1M–$19.0M after Steam's cut $12.9M–$29.3M before Steam's cut
$29.99
35k reviews
Overwhelmingly Positive
SimulationCrime
House Party
2022
Est. copies
≈ 383k–623k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.9M before Steam's cut
$24.99
15k reviews
Very Positive
NudityMature
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.4M before Steam's cut
$19.99
34k reviews
Very Positive
Life SimSimulation
60 Seconds! Reatomized
2019
Est. copies
≈ 566k–919k
SteamSpy 1M–2M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before Steam's cut
$9.99
20k reviews
Very Positive
2DChoose Your Own Adventure

Sizing up your own game? See how many copies games in its genre usually sell before you build it.