Sign in
wishvane

How many copies did STREET UNi X sell?

Estimated copies sold
≈ 2k–4k
$12k–$33k after Steam's cut $22k–$50k before Steam's cut
from 89 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid STREET UNi X and predicted how it would do from its 8 similar games. Every figure here, including STREET UNi X's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 775–59k
best case 152k (Tony Hawk's™ Pro Skater™ 1 + 2)
Games like STREET UNi X

A typical game among these

≈ 775–59k copies

≈ $3k–$379k after Steam's cut

from ~523 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: Tony Hawk's™ Pro Skater™ 1 + 2 at ≈ 116k–188k copies, ≈ $1.3M–$3.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 348 reviews in their first month; the range was 1 to 1k.
The genre you'd be entering
These games
The similar games share Sports (6 of 8) and Skateboarding (5 of 8).
The winners
Winners here lead with Sports + Skateboarding, priced around $40.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Down Fast VR
2022
Est. copies
≈ 546–887
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before Steam's cut
$11.99
22 reviews
Mostly Negative
Early AccessVR
The Ramp
2021
Est. copies
≈ 39k–63k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$63k–$171k after Steam's cut $115k–$262k before Steam's cut
$5.99
2k reviews
Very Positive
SkateboardingSports
OlliOlli
2014
Est. copies
≈ 48k–79k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$173k–$464k after Steam's cut $314k–$714k before Steam's cut
$12.99
863 reviews
Mostly Positive
SkateboardingIndie
Motordoom
2024
Est. copies
≈ 5k–7k
SteamSpy under 20k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before Steam's cut
$13.99
182 reviews
Very Positive
SkateboardingBMX
Tony Hawk's™ Pro Skater™ 1 + 2
2023
Est. copies
≈ 116k–188k
8.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before Steam's cut
$39.99
5k reviews
Very Positive
SportsSkateboarding
STORROR Parkour Pro
2025
Est. copies
≈ 44k–72k
3.4x vs typical
SteamSpy 20k–50k
Est. revenue
$303k–$815k after Steam's cut $551k–$1.3M before Steam's cut
$24.99
2k reviews
Mostly Positive
Early AccessParkour
Hero Express
2019
Est. copies
≈ 605–983
SteamSpy under 20k
Est. revenue
$830–$2k after Steam's cut $2k–$3k before Steam's cut
$4.99
21 reviews
Positive
LinearColorful
The Endless Summer Surfing Challenge
2022
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$170–$459 after Steam's cut $309–$706 before Steam's cut
$4.99
5 reviews
5 user reviews
ActionSports

Sizing up your own game? See how many copies games in its genre usually sell before you build it.