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How many copies did Dwarves: Glory, Death and Loot sell?

Estimated copies sold
≈ 67k–109k
$278k–$747k after Steam's cut $505k–$1.1M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dwarves: Glory, Death and Loot and predicted how it would do from its 8 similar games. Every figure here, including Dwarves: Glory, Death and Loot's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2.7M–7.7M
best case 12.4M (Deep Rock Galactic)
Games like Dwarves: Glory, Death and Loot

A typical game among these

≈ 2.7M–7.7M copies

≈ $14.5M–$120.7M after Steam's cut

from ~120k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Auto Battler (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Deep Rock Galactic at ≈ 9.4M–15.3M copies, ≈ $77.8M–$209.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 36k reviews in their first month; the range was 65 to 129k.
The genre you'd be entering
These games
The similar games share Auto Battler (3 of 8) and Dwarf (3 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
When they shipped
The similar games span 2019 to 2025, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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