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wishvane

How many copies did Dwarves: Glory, Death and Loot sell?

Estimated copies sold
≈ 63k–102k
$260k–$698k after Steam's cut $472k–$1.1M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dwarves: Glory, Death and Loot out and predicted the genre from its 8 similar games. Every figure here, including Dwarves: Glory, Death and Loot's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–7.4M
best case 13.1M (Deep Rock Galactic)
The Auto Battler genre

6 of your 8 similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.7M–7.4M copies
≈ $13.9M–$117.8M after Steam's cut
from ~118k reviews
Best case
≈ 10.0M–16.2M copies
Deep Rock Galactic · ≈ $82.3M–$221.3M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Auto Battler (3 of 8) and Dwarf (3 of 8).
The winners
Winners here lead with Dwarf + Co-op, priced around $30.
The era
The games you compared span 2019 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.