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How many copies did [SUBJECT] sell?

Estimated copies sold
≈ 2k–4k
$6k–$15k after Steam's cut $10k–$24k before Steam's cut
from 94 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid [SUBJECT] and predicted how it would do from its 8 similar games. Every figure here, including [SUBJECT]'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 340k–786k
best case 27.4M (Phasmophobia)
Games like [SUBJECT]

A typical game among these

≈ 340k–786k copies

≈ $1.7M–$3.2M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Phasmophobia at ≈ 20.9M–33.9M copies, ≈ $114.8M–$308.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 40k.
The genre you'd be entering
These games
The similar games share Horror (8 of 8) and Psychological Horror (8 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20. The breakout hits carry Supernatural + VR + Online Co-Op; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Still Wakes the Deep
2024
Est. copies
≈ 328k–533k
SteamSpy 200k–500k
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.1M before Steam's cut
$34.99
13k reviews
Very Positive
Pacify
2019
Est. copies
≈ 1.2M–2.0M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$1.7M–$4.5M after Steam's cut $3.1M–$7.0M before Steam's cut
$4.99
43k reviews
Very Positive
HorrorOnline Co-Op
Detention
2017
Est. copies
≈ 407k–661k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.6M before Steam's cut
$11.99
12k reviews
Overwhelmingly Positive
HorrorIndie
Phasmophobia
2020
Est. copies
≈ 20.9M–33.9M
71x vs typical
SteamSpy 10M–20M
Est. revenue
$114.8M–$308.5M after Steam's cut $208.6M–$474.7M before Steam's cut
$19.99
842k reviews
Very Positive
HorrorOnline Co-Op
港詭實錄ParanormalHK
2020
Est. copies
≈ 510k–829k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.5M before Steam's cut
$12.99
21k reviews
Very Positive
HorrorSexual Content
Alan Wake's American Nightmare
2012
Est. copies
≈ 688k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.0M before Steam's cut
$8.99
11k reviews
Mostly Positive
ActionAdventure
Stories Untold
2017
Est. copies
≈ 190k–309k
SteamSpy 100k–200k
Est. revenue
$523k–$1.4M after Steam's cut $950k–$2.2M before Steam's cut
$9.99
6k reviews
Very Positive
AdventureText-Based
Fears to Fathom - Ironbark Lookout
2023
Est. copies
≈ 160k–260k
SteamSpy 200k–500k
Est. revenue
$439k–$1.2M after Steam's cut $799k–$1.8M before Steam's cut
$9.99
6k reviews
Very Positive
HorrorAtmospheric

Sizing up your own game? See how many copies games in its genre usually sell before you build it.