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How many copies did Cozy Keep: Farm, Craft, Manage sell?

Estimated copies sold
≈ 8k–13k
$34k–$91k after Steam's cut $62k–$140k before Steam's cut
from 332 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cozy Keep: Farm, Craft, Manage and predicted how it would do from its 8 similar games. Every figure here, including Cozy Keep: Farm, Craft, Manage's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 635k–862k
best case 2.2M (Graveyard Keeper)
Games like Cozy Keep: Farm, Craft, Manage

A typical game among these

≈ 635k–862k copies

≈ $6.5M–$8.8M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Graveyard Keeper at ≈ 1.7M–2.8M copies, ≈ $9.4M–$25.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 4k reviews in their first month; the range was 1k to 51k.
The genre you'd be entering
These games
The similar games share Crafting (7 of 8) and Simulation (7 of 8).
The winners
Winners here lead with Simulation, priced around $20. The breakout hits carry RPG; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2026, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TCG Card Shop Simulator
2026
Est. copies
≈ 1.3M–2.0M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$6.9M–$18.6M after Steam's cut $12.6M–$28.6M before Steam's cut
$19.99
51k reviews
Overwhelmingly Positive
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.8M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$9.4M–$25.2M after Steam's cut $17.1M–$38.8M before Steam's cut
$19.99
56k reviews
Very Positive
Pixel GraphicsCrafting
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before Steam's cut
$29.99
44k reviews
Very Positive
Life SimRPG
Stranded: Alien Dawn
2023
Est. copies
≈ 286k–464k
too small to compare
SteamSpy 200k–500k
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$34.99
12k reviews
Very Positive
SurvivalBase-Building
The Escapists
2015
Est. copies
≈ 791k–1.3M
SteamSpy 500k–1M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before Steam's cut
$24.99
16k reviews
Very Positive
Pixel GraphicsStrategy
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.3M before Steam's cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
Shop Titans
2020
Est. copies
≈ 446k–725k
SteamSpy 1M–2M
Est. revenue
Free
Free
18k reviews
Mostly Positive
IdlerShop Keeper
Drug Dealer Simulator
2020
Est. copies
≈ 522k–848k
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.7M after Steam's cut $5.2M–$11.9M before Steam's cut
$19.99
21k reviews
Very Positive
SimulationCrime

Sizing up your own game? See how many copies games in its genre usually sell before you build it.