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wishvane

How many copies did The Escapists sell?

Estimated copies sold
≈ 751k–1.2M
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
from 16k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Escapists out and predicted the genre from its 8 similar games. Every figure here, including The Escapists's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 897k–1.3M
best case 9.7M (RimWorld)
The Sandbox genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 897k–1.3M copies
≈ $5.0M–$11.4M after Steam's cut
from ~29k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Sandbox (6 of 8) and Base-Building (4 of 8).
The winners
Winners here lead with Base-Building + Survival, priced around $35. The breakout hits carry Survival + Base-Building; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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8.3x vs typical
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Open World Survival CraftMultiplayer
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AutomationBase-Building
Dwarf Fortress
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Est. copies
≈ 751k–1.2M
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DwarfColony Sim
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Est. copies
≈ 1.1M–1.7M
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$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$19.99
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The Escapists 2
2017
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.5M–$26.3M before the cut
$19.99
34k reviews
Very Positive
MultiplayerStrategy

Sizing up your own game? See what its genre can realistically do before you build it.