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How many copies did Luckily, My Arm Is A Shotgun sell?

Estimated copies sold
≈ 2k–3k
$910–$2k after Steam's cut $2k–$4k before Steam's cut
from 67 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Luckily, My Arm Is A Shotgun and predicted how it would do from its 8 similar games. Every figure here, including Luckily, My Arm Is A Shotgun's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 75k–265k
best case 40.1M (Project Zomboid)
Games like Luckily, My Arm Is A Shotgun

A typical game among these

≈ 75k–265k copies

≈ $572k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Project Zomboid at ≈ 30.5M–49.6M copies, ≈ $209.9M–$564.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 221 to 11k.
The genre you'd be entering
These games
The similar games share Zombies (8 of 8) and Open World (7 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $25. The breakout hits carry Open World Survival Craft + Co-op + Post-apocalyptic; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HumanitZ
2026
Est. copies
≈ 357k–580k
5.6x vs typical
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.1M before Steam's cut
$19.99
14k reviews
Mostly Positive
Early AccessSurvival
Dread Dawn
2024
Est. copies
≈ 56k–92k
SteamSpy 50k–100k
Est. revenue
$310k–$834k after Steam's cut $564k–$1.3M before Steam's cut
$19.99
2k reviews
Mostly Positive
ZombiesSurvival
Project Zomboid
2013
Est. copies
≈ 30.5M–49.6M
188x vs typical
SteamSpy 10M–20M
Est. revenue
$209.9M–$564.4M after Steam's cut $381.6M–$868.2M before Steam's cut
$24.99
483k reviews
Very Positive
SurvivalZombies
Zombie Driver HD
2012
Est. copies
≈ 257k–418k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$707k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$9.99
4k reviews
Very Positive
ZombiesRacing
Dead State: Reanimated
2014
Est. copies
≈ 144k–233k
SteamSpy 100k–200k
Est. revenue
$789k–$2.1M after Steam's cut $1.4M–$3.3M before Steam's cut
$19.99
3k reviews
Mostly Positive
ZombiesSurvival
Decision: Red Daze
2022
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$123k–$332k after Steam's cut $224k–$510k before Steam's cut
$19.99
905 reviews
Mostly Positive
SurvivalAction
Immune - True Survival
2016
Est. copies
≈ 58k–94k
SteamSpy 200k–500k
Est. revenue
Free
Free
1k reviews
Mixed
SurvivalAdventure
Dead Maze
2018
Est. copies
≈ 146k–238k
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
5k reviews
Mostly Positive
Free to PlaySurvival

Sizing up your own game? See how many copies games in its genre usually sell before you build it.