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wishvane

How many copies did Remember Me sell?

Estimated copies sold
≈ 881k–1.4M
$7.3M–$19.5M after Steam's cut $13.2M–$30.0M before the cut
from 17k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Remember Me out and predicted the genre from its 8 similar games. Every figure here, including Remember Me's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 560k–679k
best case 2.0M (VA-11 Hall-A: Cyberpunk Bartender Action)
The Female Protagonist genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 560k–679k copies
≈ $4.3M–$4.8M after Steam's cut
from ~16k reviews
Best case
≈ 1.5M–2.5M copies
VA-11 Hall-A: Cyberpunk Bartender Action · ≈ $6.3M–$17.0M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (7 of 8) and Cyberpunk (5 of 8).
The winners
Winners here lead with Female Protagonist, priced around $17.
The era
The games you compared span 2013 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Cloudpunk
2020
Est. copies
≈ 404k–656k
SteamSpy 500k–1M
Est. revenue
$2.2M–$6.0M after Steam's cut $4.0M–$9.2M before the cut
$19.99
15k reviews
Very Positive
CyberpunkOpen World
SIGNALIS
2022
Est. copies
≈ 804k–1.3M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$4.4M–$11.9M after Steam's cut $8.0M–$18.3M before the cut
$19.99
34k reviews
Overwhelmingly Positive
ICEY
2016
Est. copies
≈ 1.1M–1.8M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.0M after Steam's cut $6.1M–$13.9M before the cut
$10.99
28k reviews
Very Positive
ActionFemale Protagonist
Wolfenstein: Youngblood
2019
Est. copies
≈ 453k–736k
SteamSpy 2M–5M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$19.99
16k reviews
Mixed
ActionCo-op
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.5M–2.5M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$14.99
38k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Mirror's Edge™ Catalyst
2020
Est. copies
≈ 434k–706k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.9M before the cut
$19.99
16k reviews
Mostly Positive
ParkourFemale Protagonist
Shadowrun Returns
2013
Est. copies
≈ 710k–1.2M
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$14.99
14k reviews
Very Positive
RPGCyberpunk
Transistor
2014
Est. copies
≈ 1.6M–2.6M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$8.9M–$24.0M after Steam's cut $16.2M–$36.9M before the cut
$19.99
31k reviews
Very Positive
Great SoundtrackFemale Protagonist

Sizing up your own game? See what its genre can realistically do before you build it.