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How many copies did Remember Me sell?

Estimated copies sold
≈ 1.1M–1.8M
$8.9M–$23.9M after Steam's cut $16.2M–$36.8M before Steam's cut
from 17k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Remember Me and predicted how it would do from its 8 similar games. Every figure here, including Remember Me's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 531k–743k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like Remember Me

A typical game among these

≈ 531k–743k copies

≈ $4.1M–$5.2M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.7M–$17.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 1k to 2k.
The genre you'd be entering
These games
The similar games share Female Protagonist (7 of 8) and Cyberpunk (5 of 8).
The winners
Winners here lead with Female Protagonist, priced around $17.
When they shipped
The similar games span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cloudpunk
2020
Est. copies
≈ 385k–626k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.8M before Steam's cut
$19.99
16k reviews
Very Positive
CyberpunkOpen World
SIGNALIS
2022
Est. copies
≈ 862k–1.4M
2.2x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.7M after Steam's cut $8.6M–$19.6M before Steam's cut
$19.99
35k reviews
Overwhelmingly Positive
ICEY
2016
Est. copies
≈ 1.2M–1.9M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$10.99
28k reviews
Very Positive
ActionFemale Protagonist
Wolfenstein: Youngblood
2019
Est. copies
≈ 460k–747k
SteamSpy 2M–5M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before Steam's cut
$19.99
16k reviews
Mixed
ActionCo-op
VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$6.7M–$17.9M after Steam's cut $12.1M–$27.6M before Steam's cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Mirror's Edge™ Catalyst
2020
Est. copies
≈ 411k–668k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before Steam's cut
$19.99
17k reviews
Mostly Positive
ParkourFemale Protagonist
Shadowrun Returns
2013
Est. copies
≈ 884k–1.4M
SteamSpy 2M–5M
Est. revenue
$3.6M–$9.8M after Steam's cut $6.6M–$15.1M before Steam's cut
$14.99
14k reviews
Very Positive
RPGCyberpunk
Transistor
2014
Est. copies
≈ 1.8M–2.8M
2.0x vs typical
SteamSpy 1M–2M
Est. revenue
$9.6M–$25.9M after Steam's cut $17.5M–$39.8M before Steam's cut
$19.99
31k reviews
Very Positive
Great SoundtrackFemale Protagonist

Sizing up your own game? See how many copies games in its genre usually sell before you build it.