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How many copies did Tokyo Waning Moon sell?

Estimated copies sold
≈ 694–1k
$762–$2k after Steam's cut $1k–$3k before Steam's cut
from 28 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tokyo Waning Moon and predicted how it would do from its 8 similar games. Every figure here, including Tokyo Waning Moon's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 110k–133k
best case 336k (Bit Blaster XL)
Games like Tokyo Waning Moon

A typical game among these

≈ 110k–133k copies

≈ $306k–$595k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: Bit Blaster XL at ≈ 256k–416k copies, ≈ $70k–$187k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 108 to 3k.
The genre you'd be entering
These games
The similar games share Arcade (5 of 8) and Bullet Hell (5 of 8).
The winners
Winners here lead with Bullet Hell + Shoot 'Em Up, priced around $1. The breakout hits carry Shoot 'Em Up + Shooter + Difficult; a typical game here doesn't.
When they shipped
The similar games span 2011 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Gatekeeper
2025
Est. copies
≈ 84k–136k
SteamSpy 100k–200k
Est. revenue
$346k–$929k after Steam's cut $628k–$1.4M before Steam's cut
$14.99
3k reviews
Very Positive
Early AccessOnline Co-Op
Orbt XL
2017
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before Steam's cut
$0.99
3k reviews
Overwhelmingly Positive
ArcadeDifficult
Cargo Commander
2012
Est. copies
≈ 59k–95k
too small to compare
SteamSpy 100k–200k
Est. revenue
$80k–$216k after Steam's cut $146k–$332k before Steam's cut
$4.99
926 reviews
Very Positive
IndieProcedural Generation
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome
2011
Est. copies
≈ 69k–112k
too small to compare
SteamSpy 200k–500k
Est. revenue
$190k–$511k after Steam's cut $345k–$786k before Steam's cut
$9.99
1k reviews
Mostly Positive
FlightSports
Greedland
2025
Est. copies
≈ 84k–136k
SteamSpy 200k–500k
Est. revenue
$300k–$807k after Steam's cut $545k–$1.2M before Steam's cut
$12.99
3k reviews
Very Positive
Bit Blaster XL
2016
Est. copies
≈ 256k–416k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$70k–$187k after Steam's cut $127k–$288k before Steam's cut
$0.99
6k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Steredenn: Binary Stars
2015
Est. copies
≈ 47k–77k
too small to compare
SteamSpy 200k–500k
Est. revenue
$169k–$454k after Steam's cut $307k–$699k before Steam's cut
$12.99
969 reviews
Very Positive
Shoot 'Em UpPixel Graphics
Super Bit Blaster XL
2020
Est. copies
≈ 22k–36k
too small to compare
SteamSpy 100k–200k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before Steam's cut
$2.99
886 reviews
Very Positive
Bullet HellShoot 'Em Up

Sizing up your own game? See how many copies games in its genre usually sell before you build it.