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How many copies did Compass of Destiny: Istanbul sell?

Estimated copies sold
≈ 2k–4k
$6k–$17k after Steam's cut $11k–$26k before Steam's cut
from 92 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Compass of Destiny: Istanbul and predicted how it would do from its 8 similar games. Every figure here, including Compass of Destiny: Istanbul's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–46k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Compass of Destiny: Istanbul

A typical game among these

≈ 8k–46k copies

≈ $12k–$388k after Steam's cut

from ~327 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Hack and Slash (6 of 8) and Action RPG (5 of 8).
The winners
Winners here lead with Management + Simulation, priced around $20. The breakout hits carry Management + Singleplayer + Simulation; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
687x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.8M before Steam's cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Antaria Online
2017
Est. copies
≈ 11k–18k
SteamSpy 50k–100k
Est. revenue
Free
Free
327 reviews
Mixed
Early AccessJRPG
Way of the Samurai 4
2015
Est. copies
≈ 102k–166k
6.4x vs typical
SteamSpy 200k–500k
Est. revenue
$702k–$1.9M after Steam's cut $1.3M–$2.9M before Steam's cut
$24.99
2k reviews
Mostly Positive
ActionJRPG
After The End: The Harvest
2017
Est. copies
≈ 4k–6k
SteamSpy 100k–200k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$4.99
102 reviews
Mixed
SpacePost-apocalyptic
Way of the Samurai 3
2016
Est. copies
≈ 38k–62k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$210k–$566k after Steam's cut $383k–$870k before Steam's cut
$19.99
920 reviews
Mostly Positive
ActionOpen World
Anima: Gate of Memories
2016
Est. copies
≈ 32k–52k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$177k–$475k after Steam's cut $321k–$731k before Steam's cut
$19.99
773 reviews
Mixed
Action RPGRPG
Reign of Darkness
2019
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
Free
Free
283 reviews
Mostly Positive
MMORPGOpen World
HordeCore
2022
Est. copies
≈ 4k–6k
SteamSpy 100k–200k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before Steam's cut
$5.99
157 reviews
Mixed
RPGHack and Slash

Sizing up your own game? See how many copies games in its genre usually sell before you build it.