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How many copies did FAIRY TAIL: DUNGEONS sell?

Estimated copies sold
≈ 20k–32k
$76k–$205k after Steam's cut $139k–$316k before Steam's cut
from 801 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid FAIRY TAIL: DUNGEONS and predicted how it would do from its 8 similar games. Every figure here, including FAIRY TAIL: DUNGEONS's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 419k–450k
best case 8.3M (Slay the Spire)
Games like FAIRY TAIL: DUNGEONS

A typical game among these

≈ 419k–450k copies

≈ $2.6M–$3.6M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.3M copies, ≈ $43.5M–$116.9M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 9k reviews in their first month; the range was 4k to 21k.
The genre you'd be entering
These games
The similar games share Card Game (6 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $20. The breakout hits carry Singleplayer + Rogue-like + Pixel Graphics; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Griftlands
2021
Est. copies
≈ 359k–584k
SteamSpy 500k–1M
Est. revenue
$2.0M–$5.3M after Steam's cut $3.6M–$8.2M before Steam's cut
$19.99
14k reviews
Very Positive
Card BattlerRogue-lite
Dicey Dungeons
2019
Est. copies
≈ 343k–558k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before Steam's cut
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Roguelike DeckbuilderCard Battler
Across the Obelisk
2022
Est. copies
≈ 326k–529k
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before Steam's cut
$19.99
13k reviews
Very Positive
Rogue-likeStrategy
Backpack Hero
2023
Est. copies
≈ 212k–344k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$19.99
9k reviews
Very Positive
Replay ValueTurn-Based
月圆之夜 (Night of Full Moon)
2019
Est. copies
≈ 317k–516k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Card GameFree to Play
Slay the Spire
2019
Est. copies
≈ 6.3M–10.3M
18x vs typical
SteamSpy 5M–10M
Est. revenue
$43.5M–$116.9M after Steam's cut $79.0M–$179.8M before Steam's cut
$24.99
220k reviews
Overwhelmingly Positive
Balatro
2024
Est. copies
≈ 5.0M–8.1M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$20.5M–$55.0M after Steam's cut $37.2M–$84.7M before Steam's cut
$14.99
200k reviews
Overwhelmingly Positive
Chrono Ark
2024
Est. copies
≈ 342k–555k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.3M–$9.7M before Steam's cut
$24.99
14k reviews
Very Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.