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wishvane

How many copies did FAIRY TAIL: DUNGEONS sell?

Estimated copies sold
≈ 19k–31k
$73k–$195k after Steam's cut $132k–$300k before the cut
from 786 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FAIRY TAIL: DUNGEONS out and predicted the genre from its 8 similar games. Every figure here, including FAIRY TAIL: DUNGEONS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 411k–440k
best case 8.2M (Slay the Spire)
The Card Game genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 411k–440k copies
≈ $2.6M–$3.6M after Steam's cut
from ~12k reviews
Best case
≈ 6.2M–10.1M copies
Slay the Spire · ≈ $42.8M–$115.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Card Game (6 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $20. The breakout hits carry Singleplayer + Rogue-like + Pixel Graphics; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

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Rogue-likeStrategy
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2019
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≈ 6.2M–10.1M
18x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.