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How many copies did TRANSFORMERS: Galactic Trials sell?

Estimated copies sold
≈ 3k–5k
$31k–$84k after Steam's cut $57k–$130k before Steam's cut
from 115 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TRANSFORMERS: Galactic Trials and predicted how it would do from its 8 similar games. Every figure here, including TRANSFORMERS: Galactic Trials's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 61k–96k
best case 415k (Wall World)
Games like TRANSFORMERS: Galactic Trials

A typical game among these

≈ 61k–96k copies

≈ $212k–$738k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Wall World at ≈ 316k–513k copies, ≈ $607k–$1.6M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 967 reviews in their first month; the range was 350 to 3k.
The genre you'd be entering
These games
The similar games share Rogue-lite (5 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Rogue-lite + Mining, priced around $7. The breakout hits carry Mining + Difficult + Pixel Graphics; a typical game here doesn't.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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