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How many copies did Ascension sell?

Estimated copies sold
≈ 67k–109k
$368k–$990k after Steam's cut $670k–$1.5M before Steam's cut
from 3k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Ascension and predicted how it would do from its 8 similar games. Every figure here, including Ascension's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 81k–131k
best case 20.7M (Sid Meier’s Civilization® VI)
Games like Ascension

A typical game among these

≈ 81k–131k copies

≈ $494k–$761k after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Sid Meier’s Civilization® VI at ≈ 15.8M–25.7M copies, ≈ $260.5M–$700.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 483 to 12k.
The genre you'd be entering
These games
The similar games share Turn-Based Strategy (6 of 8) and 4X (4 of 8).
The winners
Winners here lead with Turn-Based Strategy + Historical, priced around $55. The breakout hits carry Grand Strategy + Multiplayer + Historical; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.8M–25.7M
142x vs typical
SteamSpy 10M–20M
Est. revenue
$260.5M–$700.4M after Steam's cut $473.7M–$1077.6M before Steam's cut
$59.99
380k reviews
Very Positive
StrategyTurn-Based Strategy
The Battle of Polytopia
2020
Est. copies
≈ 149k–242k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$615k–$1.7M after Steam's cut $1.1M–$2.5M before Steam's cut
$14.99
6k reviews
Very Positive
StrategyTurn-Based
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive
As Far As The Eye
2020
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$363k–$975k after Steam's cut $659k–$1.5M before Steam's cut
$24.99
2k reviews
Mostly Positive
StrategyBuilding
Slipways
2021
Est. copies
≈ 57k–93k
SteamSpy 200k–500k
Est. revenue
$268k–$720k after Steam's cut $487k–$1.1M before Steam's cut
$16.99
2k reviews
Very Positive
StrategyPuzzle
HUMANKIND™
2021
Est. copies
≈ 715k–1.2M
11x vs typical
SteamSpy 1M–2M
Est. revenue
$9.8M–$26.4M after Steam's cut $17.9M–$40.7M before Steam's cut
$49.99
29k reviews
Mixed
StrategyTurn-Based Strategy
Pixel Starships
2023
Est. copies
≈ 75k–122k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mostly Positive
Sci-fiSpace
Three Kingdoms The Last Warlord
2021
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$108k–$290k after Steam's cut $196k–$446k before Steam's cut
$3.99
4k reviews
Mixed
StrategyTurn-Based Strategy

Sizing up your own game? See how many copies games in its genre usually sell before you build it.