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How many copies did ARC SEED sell?

Estimated copies sold
≈ 2k–4k
$10k–$26k after Steam's cut $18k–$40k before the cut
from 98 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ARC SEED out and predicted the genre from its 8 similar games. Every figure here, including ARC SEED's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 196k–448k
best case 602k (Mechabellum)
The Mechs genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 196k–448k copies
≈ $1.3M–$3.2M after Steam's cut
from ~8k reviews
Best case
≈ 458k–745k copies
Mechabellum · ≈ $1.9M–$5.1M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 3k to 8k reviews in their first month.
Your set
Your set clusters on Mechs (4 of 8) and Robots (3 of 8).
The winners
Winners here lead with Mechs + Auto Battler, priced around $15.
The era
The games you compared span 2018 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Vehicular Combat4X

Sizing up your own game? See what its genre can realistically do before you build it.