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How many copies did CryoFall sell?

Estimated copies sold
≈ 160k–260k
$879k–$2.4M after Steam's cut $1.6M–$3.6M before the cut
from 6k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left CryoFall out and predicted the genre from its 8 similar games. Every figure here, including CryoFall's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–78k
best case 868k (Necesse)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 11k–78k copies
≈ $60k–$904k after Steam's cut
from ~938 reviews
Best case
≈ 661k–1.1M copies
Necesse · ≈ $2.7M–$7.3M after Steam's cut
The genre you'd be entering
The launch
The games that made it here had roughly 116 to 388 reviews in their first month.
Your set
Your set clusters on City Builder (4 of 8) and Colony Sim (3 of 8).
The winners
Winners here lead with Open World Survival Craft + Open World, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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4.2x vs typical
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StrategySimulation
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29x vs typical
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Open World Survival CraftMultiplayer
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StrategyBuilding
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StrategyCity Builder
Drake Hollow
2020
Est. copies
≈ 48k–77k
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Open WorldSurvival
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Early Access3D

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