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How many copies did Kingdom Wars 2: Definitive Edition sell?

Estimated copies sold
≈ 13k–21k
$36k–$96k after Steam's cut $65k–$148k before the cut
from 453 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kingdom Wars 2: Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Kingdom Wars 2: Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–4.8M
best case 10.3M (Stellaris)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 2.8M–4.8M copies
≈ $33.5M–$55.5M after Steam's cut
from ~90k reviews
Best case
≈ 7.8M–12.7M copies
Stellaris · ≈ $107.8M–$290.0M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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StrategyCity Builder
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2.2x vs typical
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Very Positive
Base-BuildingColony Sim

Sizing up your own game? See what its genre can realistically do before you build it.