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wishvane

How many copies did Surgeon Simulator sell?

Estimated copies sold
≈ 877k–1.4M
$2.4M–$6.5M after Steam's cut $4.4M–$10.0M before the cut
from 17k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Surgeon Simulator out and predicted the genre from its 8 similar games. Every figure here, including Surgeon Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.6M–11.9M
best case 85.4M (Garry's Mod)
The Physics genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 5.6M–11.9M copies
≈ $46.5M–$125.0M after Steam's cut
from ~152k reviews
Best case
≈ 65.1M–105.7M copies
Garry's Mod · ≈ $178.7M–$480.5M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Physics (8 of 8) and Sandbox (7 of 8).
The winners
Winners here lead with Sandbox + Moddable, priced around $10. The breakout hits carry Casual + First-Person + Moddable; a typical game here doesn't.
The era
The games you compared span 2006 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Human Fall Flat
2016
Est. copies
≈ 9.0M–14.7M
SteamSpy 10M–20M
Est. revenue
$49.6M–$133.4M after Steam's cut $90.2M–$205.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
People Playground
2019
Est. copies
≈ 9.1M–14.8M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$24.9M–$67.1M after Steam's cut $45.4M–$103.2M before the cut
$9.99
315k reviews
Overwhelmingly Positive
SandboxGore
Garry's Mod
2006
Est. copies
≈ 65.1M–105.7M
8.2x vs typical
SteamSpy 20M–50M
Est. revenue
$178.7M–$480.5M after Steam's cut $324.9M–$739.2M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
BeamNG.drive
2015
Est. copies
≈ 18.8M–30.6M
2.7x vs typical
SteamSpy 5M–10M
Est. revenue
$129.2M–$347.5M after Steam's cut $235.0M–$534.6M before the cut
$24.99
405k reviews
Overwhelmingly Positive
SimulationDriving
Kerbal Space Program
2015
Est. copies
≈ 6.7M–10.9M
SteamSpy 2M–5M
Est. revenue
$73.8M–$198.5M after Steam's cut $134.2M–$305.4M before the cut
$39.99
145k reviews
Overwhelmingly Positive
SpaceSimulation
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
Scrap Mechanic
2016
Est. copies
≈ 4.7M–7.7M
SteamSpy 2M–5M
Est. revenue
$26.0M–$69.8M after Steam's cut $47.2M–$107.4M before the cut
$19.99
118k reviews
Very Positive
BuildingSandbox

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