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How many copies did The Crush House sell?

Estimated copies sold
≈ 14k–22k
$63k–$170k after Steam's cut $115k–$262k before Steam's cut
from 546 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid The Crush House and predicted how it would do from its 8 similar games. Every figure here, including The Crush House's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 246k–916k
best case 2.8M (SteamVR)
Games like The Crush House

A typical game among these

≈ 246k–916k copies

≈ $2.3M–$10.5M after Steam's cut

from ~12k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: SteamVR at ≈ 2.2M–3.5M copies.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 2k to 20k.
The genre you'd be entering
These games
The similar games share Dating Sim (7 of 8) and LGBTQ+ (3 of 8).
The winners
Winners here lead with VR + Software.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2023. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SteamVR
unreleased
Est. copies
≈ 2.2M–3.5M
7.0x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
87k reviews
Very Positive
VRSoftware
My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
2.4x vs typical
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Monster Prom
2018
Est. copies
≈ 436k–708k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$5.9M before Steam's cut
$11.99
14k reviews
Very Positive
Dating SimComedy
Potionomics
2022
Est. copies
≈ 184k–299k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before Steam's cut
$24.99
7k reviews
Very Positive
DeckbuildingDating Sim
Monster Prom 2: Monster Camp
2020
Est. copies
≈ 152k–248k
SteamSpy 200k–500k
Est. revenue
$502k–$1.4M after Steam's cut $913k–$2.1M before Steam's cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+
Blush Blush
2020
Est. copies
≈ 189k–307k
SteamSpy 500k–1M
Est. revenue
Free
Free
8k reviews
Very Positive
Sexual ContentLGBTQ+
Coral Island
2023
Est. copies
≈ 690k–1.1M
2.2x vs typical
SteamSpy 500k–1M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.4M–$23.6M before Steam's cut
$29.99
28k reviews
Very Positive
Farming SimLife Sim
Amorous
2018
Est. copies
≈ 316k–514k
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Very Positive
Sexual ContentNudity

Sizing up your own game? See how many copies games in its genre usually sell before you build it.