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How many copies did Grapple League sell?

Estimated copies sold
≈ 670–1k
$2k–$5k after Steam's cut $3k–$8k before Steam's cut
from 27 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Grapple League and predicted how it would do from its 8 similar games. Every figure here, including Grapple League's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 8k–12k
best case 167k (SEUM: Speedrunners from Hell)
Games like Grapple League

A typical game among these

≈ 8k–12k copies

≈ $14k–$46k after Steam's cut

from ~276 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: SEUM: Speedrunners from Hell at ≈ 127k–207k copies, ≈ $525k–$1.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 71 reviews in their first month; the range was 9 to 508.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Platformer (7 of 8) and Runner (6 of 8).
The winners
Winners here lead with 3D Platformer + Parkour, priced around $15. The breakout hits carry First-Person + Racing + Difficult; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crystal Call
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
204 reviews
Very Positive
ActionAction-Adventure
Parkour Tag
2022
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before Steam's cut
$7.99
214 reviews
Very Positive
MultiplayerParkour
Kao the Kangaroo (2000 re-release)
2023
Est. copies
≈ 11k–18k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
$1.99
450 reviews
Mostly Positive
ActionAdventure
Hans
2023
Est. copies
≈ 20k–32k
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before Steam's cut
$4.99
794 reviews
Very Positive
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $955k–$2.2M before Steam's cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Rocket Boots Mania
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$117k before Steam's cut
$14.99
276 reviews
Very Positive
SportsParkour
Skully
2020
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$19k–$52k after Steam's cut $35k–$79k before Steam's cut
$9.99
282 reviews
Mixed
IndieAdventure
Kao the Kangaroo: Mystery of the Volcano (2005 re-release)
2023
Est. copies
≈ 6k–11k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $6k–$15k before Steam's cut
$1.99
261 reviews
Mostly Positive
ActionAdventure

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